Summary
Overview
Work History
Education
Skills
Timeline
Generic
Marc Mirapeix

Marc Mirapeix

Andorra

Summary

I'm a programmer that has worked in different parts of projects to understand how videogame works. With that, I always try to use it to improve my work and the tools I build. I think clean code and always trying to learn something new are two very important things in programming. Better we improve better result we will have and more fun will people have.

Overview

13
13
years of professional experience

Work History

Game Developer

Nerazim
Andorra
02.2022 - 02.2023
  • Tested and debugged code to ensure functionality met design requirements.
  • Coordinated with programming, production, art and design teammates to create innovative and quality game content.
  • Create Tools for Artist to create a working Pipeline.
  • Implemented game logic using C# in the Unity3D engine.
  • Built tools for level designers to allow easier creation of levels in an efficient manner.
  • Researched new technologies related to gaming development and implemented them into existing projects.
  • Participated in daily scrum meetings with development team to discuss progress on tasks assigned.

Unity Game Developer

Kivity Studios
Barcelona
09.2015 - 05.2016
  • Developed game maps with detailed environment assets, textures, and props.
  • Tested levels for bugs, glitches, exploits, balance issues, and gameplay flow.
  • Playtested levels to evaluate layout, pacing, difficulty curves, rewards systems.
  • Utilized scripting language to create custom logic for objects within a level.
  • Implemented game logic using C# in the Unity3D engine.

Software Engineer

Meriden IPM
Sanr Julia De Loria
07.2012 - 07.2013
  • Programmed applications and tools using object-oriented languages with goals of code abstraction, stability and reuse.
  • Introduced automation tools to enhance workflow.
  • Help to recollect clients.
  • Do a data base of clients and their personal data.

Practice 3D Assistant

Ordino Studios
Ordino
05.2010 - 07.2010
  • Developed 3D models and textures.

Education

Bachelor of Science - Computer Science in Real-Time Interactive Simul.

DigiPen Institute of Technology Europe Bilbao
Bilbao

Higher National Degree - Creative Media, Game Design, Program., 3D, Animat.

CEV
Barcelona
07-2016

Tecnico Superior - Creative Media, Game Design, Program., 3D, Animat.

CEV
Barcelona
07-2016

Skills

  • Programming Languages: C / C / C#
  • Proficient with: Git / OpenGL / SQL
  • Proficient with: Unity3D / Unreal / Blender
  • Languages: English / Spanish / French / Catalan
  • Interpersonal and Written Communication
  • Video Game Development
  • Troubleshooting and Testing
  • Game Design

Timeline

Game Developer

Nerazim
02.2022 - 02.2023

Unity Game Developer

Kivity Studios
09.2015 - 05.2016

Software Engineer

Meriden IPM
07.2012 - 07.2013

Practice 3D Assistant

Ordino Studios
05.2010 - 07.2010

Bachelor of Science - Computer Science in Real-Time Interactive Simul.

DigiPen Institute of Technology Europe Bilbao

Higher National Degree - Creative Media, Game Design, Program., 3D, Animat.

CEV

Tecnico Superior - Creative Media, Game Design, Program., 3D, Animat.

CEV
Marc Mirapeix